etc the electricity just gets conducted through the foundations, then there are those power transmitters that you can use to extent the range of the electrical power, so why not have a panel on Cyclops and Prawn Suit that can pick up the electrical current to charge the power cells, same as the Cyclops Thermal Reactor Module to charge both the Cyclops and Prawn Suit considering there are obviously some type of panel to pick up heat and change it to energy ? Probably cause the devs still want it to be a "mobile base" so you can charge anywhere near a heat source without having a base around, but yeah, this idea would also help. Yes, I know all this, but for foundations. So you might have one at 100 and another at 0. But in the meantime I always have cells on reserve. When I get the cyclops I always prioritize getting the thermal charger. And there's always the options of the game mods. Happy crafting Have an extra set of 3-6 cells charging at all times so you don't have to wait. The cyclops you just have to make some powercell chargers.Īnd both of them can, in the later game, get a moddule to recharge from any nearby heat source. The prawn can be charged the same way the seamoth can. Originally posted by Amanoob105:As said above^.
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